同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a9c382c2a4c382c298c383c2abc382c2a4c382c2bec383c2aac382c2bbc382c2aec383c2a9c382c2a4c382c298 | éäÃÂëäþêûîéäà|
SJIS-WIN | c383c2a9c382c2a4c382c298c383c2abc382c2a4c382c2bec383c2aac382c2bbc382c2aec383c2a9c382c2a4c382c298 | テδゥテつ、テつ佚δォテつ、テつセテδェテつサテつョテδゥテつ、テつ |
EUC-JP | c383c2a9c382c2a4c382c298c383c2abc382c2a4c382c2bec383c2aac382c2bbc382c2aec383c2a9c382c2a4c382c298 | ?息?造???束?造?他?捉?損?速?息?造?? |
UTF-8 | c383c2a9c382c2a4c382c298c383c2abc382c2a4c382c2bec383c2aac382c2bbc382c2aec383c2a9c382c2a4c382c298 | é¤Â뤾껮餠|
UHC | c383c2a9c382c2a4c382c298c383c2abc382c2a4c382c2bec383c2aac382c2bbc382c2aec383c2a9c382c2a4c382c298 | 횄짤횂짚횂혱횄짬횂짚횂쩐횄짧횂쨩횂짰횄짤횂짚횂혱 |