同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a9c382c29cc382c293c383c2a9c382c2b4c382c2abc383c2aec382c285c382c29cc383c2a8c382c2bbc382c2b8 | éÃÂÃÂéôëîàÃÂèûø |
SJIS-WIN | c383c2a9c382c29cc382c293c383c2a9c382c2b4c382c2abc383c2aec382c285c382c29cc383c2a8c382c2bbc382c2b8 | テδゥテつ愿つ禿δゥテつエテつォテδョテつ?つ愿δィテつサテつク |
EUC-JP | c383c2a9c382c29cc382c293c383c2a9c382c2b4c382c2abc383c2aec382c285c382c29cc383c2a8c382c2bbc382c2b8 | ?息?????息?卒?束?速?????即?損?存 |
UTF-8 | c383c2a9c382c29cc382c293c383c2a9c382c2b4c382c2abc383c2aec382c285c382c29cc383c2a8c382c2bbc382c2b8 | éÂÂé´«î Â軸 |
UHC | c383c2a9c382c29cc382c293c383c2a9c382c2b4c382c2abc383c2aec382c285c382c29cc383c2a8c382c2bbc382c2b8 | 횄짤횂혵횂혫횄짤횂쨈횂짬횄짰횂혚횂혵횄짢횂쨩횂쨍 |