同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a9c382c296c382c2b1c383c2abc382c2a4c382c2bfc383c2adc382c28bc382c2b7c383c2a9c382c281c382c295 | éÃÂñëäÿÃÂÃÂ֎ÃÂà|
SJIS-WIN | c383c2a9c382c296c382c2b1c383c2abc382c2a4c382c2bfc383c2adc382c28bc382c2b7c383c2a9c382c281c382c295 | テδゥテつ姪つアテδォテつ、テつソテδュテつ凝つキテδゥテつ?つ |
EUC-JP | c383c2a9c382c296c382c2b1c383c2abc382c2a4c382c2bfc383c2adc382c28bc382c2b7c383c2a9c382c281c382c295 | ?息???賊?束?造?多?足???揃?息???? |
UTF-8 | c383c2a9c382c296c382c2b1c383c2abc382c2a4c382c2bfc383c2adc382c28bc382c2b7c383c2a9c382c281c382c295 | é±뤿÷é |
UHC | c383c2a9c382c296c382c2b1c383c2abc382c2a4c382c2bfc383c2adc382c28bc382c2b7c383c2a9c382c281c382c295 | 횄짤횂혯횂짹횄짬횂짚횂쩔횄짯횂혢횂쨌횄짤횂혖횂혮 |