同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a9c382c290c382c294c383c2a7c382c2a8c382c2aec383c2a4c382c2bbc382c280c383c2a7c382c2bec382c283 | éÃÂÃÂçèîäûÃÂçþà|
SJIS-WIN | c383c2a9c382c290c382c294c383c2a7c382c2a8c382c2aec383c2a4c382c2bbc382c280c383c2a7c382c2bec382c283 | テδゥテつ静つ氾δァテつィテつョテδ、テつサテつ?テδァテつセテつ |
EUC-JP | c383c2a9c382c290c382c294c383c2a7c382c2a8c382c2aec383c2a4c382c2bbc382c280c383c2a7c382c2bec382c283 | ?息?????則?即?速?造?損???則?他?? |
UTF-8 | c383c2a9c382c290c382c294c383c2a7c382c2a8c382c2aec383c2a4c382c2bbc382c280c383c2a7c382c2bec382c283 | éÂÂ種ä»Âç¾ |
UHC | c383c2a9c382c290c382c294c383c2a7c382c2a8c382c2aec383c2a4c382c2bbc382c280c383c2a7c382c2bec382c283 | 횄짤횂혨횂혬횄짠횂짢횂짰횄짚횂쨩횂?횄짠횂쩐횂혘 |