同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a9c382c287c382c2adc383c2a9c382c2b9c382c2bfc383c2a9c382c289c382c291c383c2a8c382c2adc382c298 | éÃÂÃÂéùÿéÃÂÃÂèÃÂà|
SJIS-WIN | c383c2a9c382c287c382c2adc383c2a9c382c2b9c382c2bfc383c2a9c382c289c382c291c383c2a8c382c2adc382c298 | テδゥテつ?つュテδゥテつケテつソテδゥテつ嘉つ妥δィテつュテつ |
EUC-JP | c383c2a9c382c287c382c2adc383c2a9c382c2b9c382c2bfc383c2a9c382c289c382c291c383c2a8c382c2adc382c298 | ?息???足?息?孫?多?息?????即?足?? |
UTF-8 | c383c2a9c382c287c382c2adc383c2a9c382c2b9c382c2bfc383c2a9c382c289c382c291c383c2a8c382c2adc382c298 | éÂÂ鹿éÂÂè |
UHC | c383c2a9c382c287c382c2adc383c2a9c382c2b9c382c2bfc383c2a9c382c289c382c291c383c2a8c382c2adc382c298 | 횄짤횂혝횂짯횄짤횂쨔횂쩔횄짤횂혟횂혩횄짢횂짯횂혱 |