同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a9c382c286c382c2a4c383c2afc382c2bec382c294c383c2a8c382c2bbc382c2b8c383c2a9c382c28cc382c29d | éÃÂäïþÃÂèûøéÃÂà|
SJIS-WIN | c383c2a9c382c286c382c2a4c383c2afc382c2bec382c294c383c2a8c382c2bbc382c2b8c383c2a9c382c28cc382c29d | テδゥテつ?つ、テδッテつセテつ氾δィテつサテつクテδゥテつ古つ |
EUC-JP | c383c2a9c382c286c382c2a4c383c2afc382c2bec382c294c383c2a8c382c2bbc382c2b8c383c2a9c382c28cc382c29d | ?息???造?俗?他???即?損?存?息???? |
UTF-8 | c383c2a9c382c286c382c2a4c383c2afc382c2bec382c294c383c2a8c382c2bbc382c2b8c383c2a9c382c28cc382c29d | é¤ï¾Â軸é |
UHC | c383c2a9c382c286c382c2a4c383c2afc382c2bec382c294c383c2a8c382c2bbc382c2b8c383c2a9c382c28cc382c29d | 횄짤횂혛횂짚횄짱횂쩐횂혬횄짢횂쨩횂쨍횄짤횂혣횂혶 |