同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a9c382c281c382c294c383c2a8c382c2a2c382c296c383c2a9c382c281c382c294c383c2a4c382c2bbc382c296 | éÃÂÃÂèâÃÂéÃÂÃÂäûà|
SJIS-WIN | c383c2a9c382c281c382c294c383c2a8c382c2a2c382c296c383c2a9c382c281c382c294c383c2a4c382c2bbc382c296 | テδゥテつ?つ氾δィテつ「テつ姪δゥテつ?つ氾δ、テつサテつ |
EUC-JP | c383c2a9c382c281c382c294c383c2a8c382c2a2c382c296c383c2a9c382c281c382c294c383c2a4c382c2bbc382c296 | ?息?????即?蔵???息?????造?損?? |
UTF-8 | c383c2a9c382c281c382c294c383c2a8c382c2a2c382c296c383c2a9c382c281c382c294c383c2a4c382c2bbc382c296 | éÂÂè¢ÂéÂÂä» |
UHC | c383c2a9c382c281c382c294c383c2a8c382c2a2c382c296c383c2a9c382c281c382c294c383c2a4c382c2bbc382c296 | 횄짤횂혖횂혬횄짢횂짖횂혯횄짤횂혖횂혬횄짚횂쨩횂혯 |