同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a8c383c2bcc382c290c383c2a6c382c2a8c382c292c383c2a4c383c2bbc382c2a9c383c2a9c382c282c382c2 | èüÃÂæèÃÂäûééÃÂà|
SJIS-WIN | c383c2a8c383c2bcc382c290c383c2a6c382c2a8c382c292c383c2a4c383c2bbc382c2a9c383c2a9c382c282c382c2 | テδィテδシテつ静δヲテつィテつ津δ、テδサテつゥテδゥテつづつ |
EUC-JP | c383c2a8c383c2bcc382c290c383c2a6c382c2a8c382c292c383c2a4c383c2bbc382c2a9c383c2a9c382c282c382c2 | ?即?村???側?即???造?損?息?息??? |
UTF-8 | c383c2a8c383c2bcc382c290c383c2a6c382c2a8c382c292c383c2a4c383c2bbc382c2a9c383c2a9c382c282c382c2 | èüÂæ¨Âäû©éÂÂ? |
UHC | c383c2a8c383c2bcc382c290c383c2a6c382c2a8c382c292c383c2a4c383c2bbc382c2a9c383c2a9c382c282c382c2 | 횄짢횄쩌횂혨횄짝횂짢횂혪횄짚횄쨩횂짤횄짤횂혗횂 |