同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a8c383c2a8c382c29cc383c2a6c382c2bbc382c293c383c2a4c383c2a9c382c29ec383c2a8c382c2b1c382c2 | èèÃÂæûÃÂäéÃÂèñà|
SJIS-WIN | c383c2a8c383c2a8c382c29cc383c2a6c382c2bbc382c293c383c2a4c383c2a9c382c29ec383c2a8c382c2b1c382c2 | テδィテδィテつ愿δヲテつサテつ禿δ、テδゥテつ榲δィテつアテつ |
EUC-JP | c383c2a8c383c2a8c382c29cc383c2a6c382c2bbc382c293c383c2a4c383c2a9c382c29ec383c2a8c382c2b1c382c2 | ?即?即???側?損???造?息???即?賊? |
UTF-8 | c383c2a8c383c2a8c382c29cc383c2a6c382c2bbc382c293c383c2a4c383c2a9c382c29ec383c2a8c382c2b1c382c2 | èèÂæ»ÂäéÂè±Â? |
UHC | c383c2a8c383c2a8c382c29cc383c2a6c382c2bbc382c293c383c2a4c383c2a9c382c29ec383c2a8c382c2b1c382c2 | 횄짢횄짢횂혵횄짝횂쨩횂혫횄짚횄짤횂혷횄짢횂짹횂 |