同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a8c383c2a8c382c296c383c2a4c382c2b9c382c29fc383c2a4c383c2bbc382c2a9c383c2a8c382c293c382c29a | èèÃÂäùÃÂäûéèÃÂà|
SJIS-WIN | c383c2a8c383c2a8c382c296c383c2a4c382c2b9c382c29fc383c2a4c383c2bbc382c2a9c383c2a8c382c293c382c29a | テδィテδィテつ姪δ、テつケテつ淌δ、テδサテつゥテδィテつ禿つ |
EUC-JP | c383c2a8c383c2a8c382c296c383c2a4c382c2b9c382c29fc383c2a4c383c2bbc382c2a9c383c2a8c382c293c382c29a | ?即?即???造?孫???造?損?息?即???? |
UTF-8 | c383c2a8c383c2a8c382c296c383c2a4c382c2b9c382c29fc383c2a4c383c2bbc382c2a9c383c2a8c382c293c382c29a | èèÂä¹Âäû©è |
UHC | c383c2a8c383c2a8c382c296c383c2a4c382c2b9c382c29fc383c2a4c383c2bbc382c2a9c383c2a8c382c293c382c29a | 횄짢횄짢횂혯횄짚횂쨔횂혺횄짚횄쨩횂짤횄짢횂혫횂혳 |