同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a8c382c2bec382c2b0c383c2a4c382c2bbc382c296c383c2a8c382c2bec382c2b0c383c2a9c382c2b1c382 | èþðäûÃÂèþðéñà |
SJIS-WIN | c383c2a8c382c2bec382c2b0c383c2a4c382c2bbc382c296c383c2a8c382c2bec382c2b0c383c2a9c382c2b1c382 | テδィテつセテつーテδ、テつサテつ姪δィテつセテつーテδゥテつアテ |
EUC-JP | c383c2a8c382c2bec382c2b0c383c2a4c382c2bbc382c296c383c2a8c382c2bec382c2b0c383c2a9c382c2b1c382 | ?即?他?属?造?損???即?他?属?息?賊? |
UTF-8 | c383c2a8c382c2bec382c2b0c383c2a4c382c2bbc382c296c383c2a8c382c2bec382c2b0c383c2a9c382c2b1c382 | è¾°ä»Âè¾°é± |
UHC | c383c2a8c382c2bec382c2b0c383c2a4c382c2bbc382c296c383c2a8c382c2bec382c2b0c383c2a9c382c2b1c382 | 횄짢횂쩐횂째횄짚횂쨩횂혯횄짢횂쩐횂째횄짤횂짹횂 |