同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a8c382c2b1c382c2bac383c2a4c382c2b9c382c297c383c2a2c383c2a8c382c2a8c383c2a9c382c29bc382c2 | èñúäùÃÂâèèéÃÂà|
SJIS-WIN | c383c2a8c382c2b1c382c2bac383c2a4c382c2b9c382c297c383c2a2c383c2a8c382c2a8c383c2a9c382c29bc382c2 | テδィテつアテつコテδ、テつケテつ療δ「テδィテつィテδゥテつ崚つ |
EUC-JP | c383c2a8c382c2b1c382c2bac383c2a4c382c2b9c382c297c383c2a2c383c2a8c382c2a8c383c2a9c382c29bc382c2 | ?即?賊?尊?造?孫???蔵?即?即?息??? |
UTF-8 | c383c2a8c382c2b1c382c2bac383c2a4c382c2b9c382c297c383c2a2c383c2a8c382c2a8c383c2a9c382c29bc382c2 | 豺ä¹Ââè¨éÂÂ? |
UHC | c383c2a8c382c2b1c382c2bac383c2a4c382c2b9c382c297c383c2a2c383c2a8c382c2a8c383c2a9c382c29bc382c2 | 횄짢횂짹횂쨘횄짚횂쨔횂혰횄짖횄짢횂짢횄짤횂혴횂 |