同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a8c382c2a4c382c284c383c2afc382c2bdc382c2a8c383c2a9c382c280c382c28ec383c2a4c382c2bbc382c29d | èäÃÂïýèéÃÂÃÂäûà|
SJIS-WIN | c383c2a8c382c2a4c382c284c383c2afc382c2bdc382c2a8c383c2a9c382c280c382c28ec383c2a4c382c2bbc382c29d | テδィテつ、テつ?δッテつステつィテδゥテつ?テつ偲δ、テつサテつ |
EUC-JP | c383c2a8c382c2a4c382c284c383c2afc382c2bdc382c2a8c383c2a9c382c280c382c28ec383c2a4c382c2bbc382c29d | ?即?造???俗?遜?即?息?????造?損?? |
UTF-8 | c383c2a8c382c2a4c382c284c383c2afc382c2bdc382c2a8c383c2a9c382c280c382c28ec383c2a4c382c2bbc382c29d | è¤ÂィéÂÂä» |
UHC | c383c2a8c382c2a4c382c284c383c2afc382c2bdc382c2a8c383c2a9c382c280c382c28ec383c2a4c382c2bbc382c29d | 횄짢횂짚횂혙횄짱횂쩍횂짢횄짤횂?횂혦횄짚횂쨩횂혶 |