同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a8c382c29bc382c287c383c2a8c382c2bbc382c28a58c383c2a8c382c29bc382c287c383c2a8c382c2bbc382c28a | èÃÂÃÂèûÃÂXèÃÂÃÂèûà|
SJIS-WIN | c383c2a8c382c29bc382c287c383c2a8c382c2bbc382c28a58c383c2a8c382c29bc382c287c383c2a8c382c2bbc382c28a | テδィテつ崚つ?δィテつサテつ街テδィテつ崚つ?δィテつサテつ |
EUC-JP | c383c2a8c382c29bc382c287c383c2a8c382c2bbc382c28a58c383c2a8c382c29bc382c287c383c2a8c382c2bbc382c28a | ?即?????即?損??X?即?????即?損?? |
UTF-8 | c383c2a8c382c29bc382c287c383c2a8c382c2bbc382c28a58c383c2a8c382c29bc382c287c383c2a8c382c2bbc382c28a | èÂÂè»ÂXèÂÂè» |
UHC | c383c2a8c382c29bc382c287c383c2a8c382c2bbc382c28a58c383c2a8c382c29bc382c287c383c2a8c382c2bbc382c28a | 횄짢횂혴횂혝횄짢횂쨩횂혡X횄짢횂혴횂혝횄짢횂쨩횂혡 |