同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a8c382c28ec382c2a8c383c2a4c382c2bbc382c2b6c383c2a9c382c280c382c2b1c383c2a8c382c28cc382c298 | èÃÂèäûöéÃÂñèÃÂà|
SJIS-WIN | c383c2a8c382c28ec382c2a8c383c2a4c382c2bbc382c2b6c383c2a9c382c280c382c2b1c383c2a8c382c28cc382c298 | テδィテつ偲つィテδ、テつサテつカテδゥテつ?テつアテδィテつ古つ |
EUC-JP | c383c2a8c382c28ec382c2a8c383c2a4c382c2bbc382c2b6c383c2a9c382c280c382c2b1c383c2a8c382c28cc382c298 | ?即???即?造?損?其?息???賊?即???? |
UTF-8 | c383c2a8c382c28ec382c2a8c383c2a4c382c2bbc382c2b6c383c2a9c382c280c382c2b1c383c2a8c382c28cc382c298 | è¨件é±è |
UHC | c383c2a8c382c28ec382c2a8c383c2a4c382c2bbc382c2b6c383c2a9c382c280c382c2b1c383c2a8c382c28cc382c298 | 횄짢횂혦횂짢횄짚횂쨩횂쨋횄짤횂?횂짹횄짢횂혣횂혱 |