同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a8c382c28dc382c290c383c2a4c382c2bbc382c2b6c383c2a8c382c2b9c382c2b4c383c2a8c382c294c382c295 | èÃÂÃÂäûöèùôèÃÂà|
SJIS-WIN | c383c2a8c382c28dc382c290c383c2a4c382c2bbc382c2b6c383c2a8c382c2b9c382c2b4c383c2a8c382c294c382c295 | テδィテつ催つ静δ、テつサテつカテδィテつケテつエテδィテつ氾つ |
EUC-JP | c383c2a8c382c28dc382c290c383c2a4c382c2bbc382c2b6c383c2a8c382c2b9c382c2b4c383c2a8c382c294c382c295 | ?即?????造?損?其?即?孫?卒?即???? |
UTF-8 | c383c2a8c382c28dc382c290c383c2a4c382c2bbc382c2b6c383c2a8c382c2b9c382c2b4c383c2a8c382c294c382c295 | èÂÂ件蹴è |
UHC | c383c2a8c382c28dc382c290c383c2a4c382c2bbc382c2b6c383c2a8c382c2b9c382c2b4c383c2a8c382c294c382c295 | 횄짢횂혥횂혨횄짚횂쨩횂쨋횄짢횂쨔횂쨈횄짢횂혬횂혮 |