同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a8c382c284c382c2b1c383c2a4c382c2bbc382c296c383c2a9c382c280c382c2a0c383c2a4c382c2bdc382c286 | èÃÂñäûÃÂéÃÂàäýà|
SJIS-WIN | c383c2a8c382c284c382c2b1c383c2a4c382c2bbc382c296c383c2a9c382c280c382c2a0c383c2a4c382c2bdc382c286 | テδィテつ?つアテδ、テつサテつ姪δゥテつ?テつ?テδ、テつステつ |
EUC-JP | c383c2a8c382c284c382c2b1c383c2a4c382c2bbc382c296c383c2a9c382c280c382c2a0c383c2a4c382c2bdc382c286 | ?即???賊?造?損???息?????造?遜?? |
UTF-8 | c383c2a8c382c284c382c2b1c383c2a4c382c2bbc382c296c383c2a9c382c280c382c2a0c383c2a4c382c2bdc382c286 | è±ä»Âé 你|
UHC | c383c2a8c382c284c382c2b1c383c2a4c382c2bbc382c296c383c2a9c382c280c382c2a0c383c2a4c382c2bdc382c286 | 횄짢횂혙횂짹횄짚횂쨩횂혯횄짤횂?횂혻횄짚횂쩍횂혛 |