同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a7c383c2a2c382c29bc383c2a4c382c2bbc382c2b6c383c2a8c382c2b9c382c2b4c383c2a7c382c2adc382 | çâÃÂäûöèùôçÃÂà |
SJIS-WIN | c383c2a7c383c2a2c382c29bc383c2a4c382c2bbc382c2b6c383c2a8c382c2b9c382c2b4c383c2a7c382c2adc382 | テδァテδ「テつ崚δ、テつサテつカテδィテつケテつエテδァテつュテ |
EUC-JP | c383c2a7c383c2a2c382c29bc383c2a4c382c2bbc382c2b6c383c2a8c382c2b9c382c2b4c383c2a7c382c2adc382 | ?則?蔵???造?損?其?即?孫?卒?則?足? |
UTF-8 | c383c2a7c383c2a2c382c29bc383c2a4c382c2bbc382c2b6c383c2a8c382c2b9c382c2b4c383c2a7c382c2adc382 | çâÂ件蹴ç |
UHC | c383c2a7c383c2a2c382c29bc383c2a4c382c2bbc382c2b6c383c2a8c382c2b9c382c2b4c383c2a7c382c2adc382 | 횄짠횄짖횂혴횄짚횂쨩횂쨋횄짢횂쨔횂쨈횄짠횂짯횂 |