同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a7c382c2aec382c299c383c2a6c382c2b4c382c2bbc383c2a2c382c294c382c298c383c2a9c382c29ac382c28b | çîÃÂæôûâÃÂÃÂéÃÂà|
SJIS-WIN | c383c2a7c382c2aec382c299c383c2a6c382c2b4c382c2bbc383c2a2c382c294c382c298c383c2a9c382c29ac382c28b | テδァテつョテつ凖δヲテつエテつサテδ「テつ氾つ佚δゥテつ堙つ |
EUC-JP | c383c2a7c382c2aec382c299c383c2a6c382c2b4c382c2bbc383c2a2c382c294c382c298c383c2a9c382c29ac382c28b | ?則?速???側?卒?損?蔵?????息???? |
UTF-8 | c383c2a7c382c2aec382c299c383c2a6c382c2b4c382c2bbc383c2a2c382c294c382c298c383c2a9c382c29ac382c28b | ç®Âæ´»âÂÂé |
UHC | c383c2a7c382c2aec382c299c383c2a6c382c2b4c382c2bbc383c2a2c382c294c382c298c383c2a9c382c29ac382c28b | 횄짠횂짰횂혲횄짝횂쨈횂쨩횄짖횂혬횂혱횄짤횂혳횂혢 |