同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a6c383c2b4c382c2bec383c2aec382c28bc382c2a2c383c2a4c382c2b8c382c283c383c2a8c382c2adc382c298 | æôþîÃÂâäøÃÂèÃÂà|
SJIS-WIN | c383c2a6c383c2b4c382c2bec383c2aec382c28bc382c2a2c383c2a4c382c2b8c382c283c383c2a8c382c2adc382c298 | テδヲテδエテつセテδョテつ凝つ「テδ、テつクテつεδィテつュテつ |
EUC-JP | c383c2a6c383c2b4c382c2bec383c2aec382c28bc382c2a2c383c2a4c382c2b8c382c283c383c2a8c382c2adc382c298 | ?側?卒?他?速???蔵?造?存???即?足?? |
UTF-8 | c383c2a6c383c2b4c382c2bec383c2aec382c28bc382c2a2c383c2a4c382c2b8c382c283c383c2a8c382c2adc382c298 | æô¾î¢ä¸Âè |
UHC | c383c2a6c383c2b4c382c2bec383c2aec382c28bc382c2a2c383c2a4c382c2b8c382c283c383c2a8c382c2adc382c298 | 횄짝횄쨈횂쩐횄짰횂혢횂짖횄짚횂쨍횂혘횄짢횂짯횂혱 |