同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a6c383c29ec382c2a8c383c2a8c382c2adc382c298c383c2a6c382c2b9c382c29cc383c2a8c382c2bbc382c2b8 | æÃÂèèÃÂÃÂæùÃÂèûø |
SJIS-WIN | c383c2a6c383c29ec382c2a8c383c2a8c382c2adc382c298c383c2a6c382c2b9c382c29cc383c2a8c382c2bbc382c2b8 | テδヲテδ榲つィテδィテつュテつ佚δヲテつケテつ愿δィテつサテつク |
EUC-JP | c383c2a6c383c29ec382c2a8c383c2a8c382c2adc382c298c383c2a6c382c2b9c382c29cc383c2a8c382c2bbc382c2b8 | ?側???即?即?足???側?孫???即?損?存 |
UTF-8 | c383c2a6c383c29ec382c2a8c383c2a8c382c2adc382c298c383c2a6c382c2b9c382c29cc383c2a8c382c2bbc382c2b8 | æèèÂÂæ¹Â軸 |
UHC | c383c2a6c383c29ec382c2a8c383c2a8c382c2adc382c298c383c2a6c382c2b9c382c29cc383c2a8c382c2bbc382c2b8 | 횄짝횄혷횂짢횄짢횂짯횂혱횄짝횂쨔횂혵횄짢횂쨩횂쨍 |