同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a6c382c2bcc382c2b1c383c2abc382c295c382c2b9c383c2abc382c2a2c382c285c383c2a7c382c280c382c29b | æüñëÃÂùëâàçÃÂà|
SJIS-WIN | c383c2a6c382c2bcc382c2b1c383c2abc382c295c382c2b9c383c2abc382c2a2c382c285c383c2a7c382c280c382c29b | テδヲテつシテつアテδォテつ陛つケテδォテつ「テつ?δァテつ?テつ |
EUC-JP | c383c2a6c382c2bcc382c2b1c383c2abc382c295c382c2b9c383c2abc382c2a2c382c285c383c2a7c382c280c382c29b | ?側?村?賊?束???孫?束?蔵???則???? |
UTF-8 | c383c2a6c382c2bcc382c2b1c383c2abc382c295c382c2b9c383c2abc382c2a2c382c285c383c2a7c382c280c382c29b | æ¼±ë¹뢠ç |
UHC | c383c2a6c382c2bcc382c2b1c383c2abc382c295c382c2b9c383c2abc382c2a2c382c285c383c2a7c382c280c382c29b | 횄짝횂쩌횂짹횄짬횂혮횂쨔횄짬횂짖횂혚횄짠횂?횂혴 |