同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a6c382c2b7c382c2b1c383c2abc382c297c382c2aec383c2abc382c2a2c382c297c383c2a9c382c29bc382c299 | æ÷ñëÃÂîëâÃÂéÃÂà|
SJIS-WIN | c383c2a6c382c2b7c382c2b1c383c2abc382c297c382c2aec383c2abc382c2a2c382c297c383c2a9c382c29bc382c299 | テδヲテつキテつアテδォテつ療つョテδォテつ「テつ療δゥテつ崚つ |
EUC-JP | c383c2a6c382c2b7c382c2b1c383c2abc382c297c382c2aec383c2abc382c2a2c382c297c383c2a9c382c29bc382c299 | ?側?揃?賊?束???速?束?蔵???息???? |
UTF-8 | c383c2a6c382c2b7c382c2b1c383c2abc382c297c382c2aec383c2abc382c2a2c382c297c383c2a9c382c29bc382c299 | æ·±ë®ë¢Âé |
UHC | c383c2a6c382c2b7c382c2b1c383c2abc382c297c382c2aec383c2abc382c2a2c382c297c383c2a9c382c29bc382c299 | 횄짝횂쨌횂짹횄짬횂혰횂짰횄짬횂짖횂혰횄짤횂혴횂혲 |