同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a6c382c2b1c382c29ac383c2abc382c2a8c382c2a8c383c2adc382c289c382c2b6c383c2a9c382c2b4c382c289 | æñÃÂëèèÃÂÃÂöéôà|
SJIS-WIN | c383c2a6c382c2b1c382c29ac383c2abc382c2a8c382c2a8c383c2adc382c289c382c2b6c383c2a9c382c2b4c382c289 | テδヲテつアテつ堙δォテつィテつィテδュテつ嘉つカテδゥテつエテつ |
EUC-JP | c383c2a6c382c2b1c382c29ac383c2abc382c2a8c382c2a8c383c2adc382c289c382c2b6c383c2a9c382c2b4c382c289 | ?側?賊???束?即?即?足???其?息?卒?? |
UTF-8 | c383c2a6c382c2b1c382c29ac383c2abc382c2a8c382c2a8c383c2adc382c289c382c2b6c383c2a9c382c2b4c382c289 | æ±Â먨ö鴠|
UHC | c383c2a6c382c2b1c382c29ac383c2abc382c2a8c382c2a8c383c2adc382c289c382c2b6c383c2a9c382c2b4c382c289 | 횄짝횂짹횂혳횄짬횂짢횂짢횄짯횂혟횂쨋횄짤횂쨈횂혟 |