同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a6c382c2aec382c283c383c2acc382c280c382c2a9c383c2acc382c2bbc382c2a7c383c2a9c382c281c382c299 | æîÃÂìÃÂéìûçéÃÂà|
SJIS-WIN | c383c2a6c382c2aec382c283c383c2acc382c280c382c2a9c383c2acc382c2bbc382c2a7c383c2a9c382c281c382c299 | テδヲテつョテつεδャテつ?テつゥテδャテつサテつァテδゥテつ?つ |
EUC-JP | c383c2a6c382c2aec382c283c383c2acc382c280c382c2a9c383c2acc382c2bbc382c2a7c383c2a9c382c281c382c299 | ?側?速???測???息?測?損?則?息???? |
UTF-8 | c383c2a6c382c2aec382c283c383c2acc382c280c382c2a9c383c2acc382c2bbc382c2a7c383c2a9c382c281c382c299 | æ®Âì©컧é |
UHC | c383c2a6c382c2aec382c283c383c2acc382c280c382c2a9c383c2acc382c2bbc382c2a7c383c2a9c382c281c382c299 | 횄짝횂짰횂혘횄짭횂?횂짤횄짭횂쨩횂짠횄짤횂혖횂혲 |