同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a6c382c299c382c2b3c383c2aec382c282c382c2b9c383c2a7c382c2bdc382c2a0c383c2afc382c2bec382c28c | æÃÂóîÃÂùçýàïþà|
SJIS-WIN | c383c2a6c382c299c382c2b3c383c2aec382c282c382c2b9c383c2a7c382c2bdc382c2a0c383c2afc382c2bec382c28c | テδヲテつ凖つウテδョテつづつケテδァテつステつ?テδッテつセテつ |
EUC-JP | c383c2a6c382c299c382c2b3c383c2aec382c282c382c2b9c383c2a7c382c2bdc382c2a0c383c2afc382c2bec382c28c | ?側???続?速???孫?則?遜???俗?他?? |
UTF-8 | c383c2a6c382c299c382c2b3c383c2aec382c282c382c2b9c383c2a7c382c2bdc382c2a0c383c2afc382c2bec382c28c | æ³î¹罠ᅠ|
UHC | c383c2a6c382c299c382c2b3c383c2aec382c282c382c2b9c383c2a7c382c2bdc382c2a0c383c2afc382c2bec382c28c | 횄짝횂혲횂쨀횄짰횂혗횂쨔횄짠횂쩍횂혻횄짱횂쩐횂혣 |