同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a6c382c282c382c28cc383c2abc382c2a0c382c2a9c383c2abc382c2a4c382c2b1c383c2abc382c2aec382c2ac | æÃÂÃÂëàéëäñëîì |
SJIS-WIN | c383c2a6c382c282c382c28cc383c2abc382c2a0c382c2a9c383c2abc382c2a4c382c2b1c383c2abc382c2aec382c2ac | テδヲテつづつ古δォテつ?テつゥテδォテつ、テつアテδォテつョテつャ |
EUC-JP | c383c2a6c382c282c382c28cc383c2abc382c2a0c382c2a9c383c2abc382c2a4c382c2b1c383c2abc382c2aec382c2ac | ?側?????束???息?束?造?賊?束?速?測 |
UTF-8 | c383c2a6c382c282c382c28cc383c2abc382c2a0c382c2a9c383c2abc382c2a4c382c2b1c383c2abc382c2aec382c2ac | æÂÂ렩뤱뮬 |
UHC | c383c2a6c382c282c382c28cc383c2abc382c2a0c382c2a9c383c2abc382c2a4c382c2b1c383c2abc382c2aec382c2ac | 횄짝횂혗횂혣횄짬횂혻횂짤횄짬횂짚횂짹횄짬횂짰횂짭 |