同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a4c383c2b6c382c286c383c2a4c382c2bdc382c286c383c2a5c383c2bbc382c291c383c2a4c382c2bfc382c297 | äöÃÂäýÃÂÃ¥ûÃÂäÿà|
SJIS-WIN | c383c2a4c383c2b6c382c286c383c2a4c382c2bdc382c286c383c2a5c383c2bbc382c291c383c2a4c382c2bfc382c297 | テδ、テδカテつ?δ、テつステつ?δ・テδサテつ妥δ、テつソテつ |
EUC-JP | c383c2a4c383c2b6c382c286c383c2a4c382c2bdc382c286c383c2a5c383c2bbc382c291c383c2a4c382c2bfc382c297 | ?造?其???造?遜???促?損???造?多?? |
UTF-8 | c383c2a4c383c2b6c382c286c383c2a4c382c2bdc382c286c383c2a5c383c2bbc382c291c383c2a4c382c2bfc382c297 | äöÂä½ÂåûÂä¿ |
UHC | c383c2a4c383c2b6c382c286c383c2a4c382c2bdc382c286c383c2a5c383c2bbc382c291c383c2a4c382c2bfc382c297 | 횄짚횄쨋횂혛횄짚횂쩍횂혛횄짜횄쨩횂혩횄짚횂쩔횂혰 |