同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a4c383c2adc382c2a9c383c2a4c382c2bbc382c296c383c2a6c382c2b7c382c2a1c383c2a7c382c2b6c382 | äÃÂéäûÃÂæ÷áçöà |
SJIS-WIN | c383c2a4c383c2adc382c2a9c383c2a4c382c2bbc382c296c383c2a6c382c2b7c382c2a1c383c2a7c382c2b6c382 | テδ、テδュテつゥテδ、テつサテつ姪δヲテつキテつ。テδァテつカテ |
EUC-JP | c383c2a4c383c2adc382c2a9c383c2a4c382c2bbc382c296c383c2a6c382c2b7c382c2a1c383c2a7c382c2b6c382 | ?造?足?息?造?損???側?揃?臓?則?其? |
UTF-8 | c383c2a4c383c2adc382c2a9c383c2a4c382c2bbc382c296c383c2a6c382c2b7c382c2a1c383c2a7c382c2b6c382 | äéä»Â淡綠|
UHC | c383c2a4c383c2adc382c2a9c383c2a4c382c2bbc382c296c383c2a6c382c2b7c382c2a1c383c2a7c382c2b6c382 | 횄짚횄짯횂짤횄짚횂쨩횂혯횄짝횂쨌횂징횄짠횂쨋횂 |