同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a4c383c2a8c382c2bec383c2abc382c2a9c382c2b1c383c2aac383c2bec382c29cc383c2a2c382c285c382c2b24d | äèþëéñêþÃÂâàòM |
SJIS-WIN | c383c2a4c383c2a8c382c2bec383c2abc382c2a9c382c2b1c383c2aac383c2bec382c29cc383c2a2c382c285c382c2b24d | テδ、テδィテつセテδォテつゥテつアテδェテδセテつ愿δ「テつ?つイM |
EUC-JP | c383c2a4c383c2a8c382c2bec383c2abc382c2a9c382c2b1c383c2aac383c2bec382c29cc383c2a2c382c285c382c2b24d | ?造?即?他?束?息?賊?捉?他???蔵???族M |
UTF-8 | c383c2a4c383c2a8c382c2bec383c2abc382c2a9c382c2b1c383c2aac383c2bec382c29cc383c2a2c382c285c382c2b24d | äè¾ë©±êþÂâ ²M |
UHC | c383c2a4c383c2a8c382c2bec383c2abc382c2a9c382c2b1c383c2aac383c2bec382c29cc383c2a2c382c285c382c2b24d | 횄짚횄짢횂쩐횄짬횂짤횂짹횄짧횄쩐횂혵횄짖횂혚횂짼M |