同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a4c382c2bec382c291c383c2adc382c280c382c2b0c383c2a4c382c2bec382c291c383c2adc382c280c382c2b04d | äþÃÂÃÂÃÂðäþÃÂÃÂÃÂðM |
SJIS-WIN | c383c2a4c382c2bec382c291c383c2adc382c280c382c2b0c383c2a4c382c2bec382c291c383c2adc382c280c382c2b04d | テδ、テつセテつ妥δュテつ?テつーテδ、テつセテつ妥δュテつ?テつーM |
EUC-JP | c383c2a4c382c2bec382c291c383c2adc382c280c382c2b0c383c2a4c382c2bec382c291c383c2adc382c280c382c2b04d | ?造?他???足???属?造?他???足???属M |
UTF-8 | c383c2a4c382c2bec382c291c383c2adc382c280c382c2b0c383c2a4c382c2bec382c291c383c2adc382c280c382c2b04d | ä¾Âðä¾ÂðM |
UHC | c383c2a4c382c2bec382c291c383c2adc382c280c382c2b0c383c2a4c382c2bec382c291c383c2adc382c280c382c2b04d | 횄짚횂쩐횂혩횄짯횂?횂째횄짚횂쩐횂혩횄짯횂?횂째M |