同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a4c382c2bcc382c28dc383c2acc382c280c382c2a4c383c2adc382c288c382c2a7c383c2a9c382c296c382c2b1 | äüÃÂìÃÂäÃÂÃÂçéÃÂñ |
SJIS-WIN | c383c2a4c382c2bcc382c28dc383c2acc382c280c382c2a4c383c2adc382c288c382c2a7c383c2a9c382c296c382c2b1 | テδ、テつシテつ催δャテつ?テつ、テδュテつ暗つァテδゥテつ姪つア |
EUC-JP | c383c2a4c382c2bcc382c28dc383c2acc382c280c382c2a4c383c2adc382c288c382c2a7c383c2a9c382c296c382c2b1 | ?造?村???測???造?足???則?息???賊 |
UTF-8 | c383c2a4c382c2bcc382c28dc383c2acc382c280c382c2a4c383c2adc382c288c382c2a7c383c2a9c382c296c382c2b1 | ä¼Âì¤Ã§é± |
UHC | c383c2a4c382c2bcc382c28dc383c2acc382c280c382c2a4c383c2adc382c288c382c2a7c383c2a9c382c296c382c2b1 | 횄짚횂쩌횂혥횄짭횂?횂짚횄짯횂혞횂짠횄짤횂혯횂짹 |