同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c2a4c382c2bbc382c2bbc383c2abc382c2a0c382c2b0c383c2a7c382c280c382c29ec383c2abc382c2a0c382c295 | äûûëàðçÃÂÃÂëàà|
SJIS-WIN | c383c2a4c382c2bbc382c2bbc383c2abc382c2a0c382c2b0c383c2a7c382c280c382c29ec383c2abc382c2a0c382c295 | テδ、テつサテつサテδォテつ?テつーテδァテつ?テつ榲δォテつ?テつ |
EUC-JP | c383c2a4c382c2bbc382c2bbc383c2abc382c2a0c382c2b0c383c2a7c382c280c382c29ec383c2abc382c2a0c382c295 | ?造?損?損?束???属?則?????束???? |
UTF-8 | c383c2a4c382c2bbc382c2bbc383c2abc382c2a0c382c2b0c383c2a7c382c280c382c29ec383c2abc382c2a0c382c295 | 任렰çÂÂë  |
UHC | c383c2a4c382c2bbc382c2bbc383c2abc382c2a0c382c2b0c383c2a7c382c280c382c29ec383c2abc382c2a0c382c295 | 횄짚횂쨩횂쨩횄짬횂혻횂째횄짠횂?횂혷횄짬횂혻횂혮 |