同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c383c283c382c2abc383c283c382c2aec383c282c382c2b0c383c283c382c2a8c383c282c382c2bbc383c283c382c2a84d | ÃÂëÃÂîÃÂðÃÂèÃÂûÃÂèM |
SJIS-WIN | c383c283c382c2abc383c283c382c2aec383c282c382c2b0c383c283c382c2a8c383c282c382c2bbc383c283c382c2a84d | テδεつォテδεつョテδづつーテδεつィテδづつサテδεつィM |
EUC-JP | c383c283c382c2abc383c283c382c2aec383c282c382c2b0c383c283c382c2a8c383c282c382c2bbc383c283c382c2a84d | ???束???速???属???即???損???即M |
UTF-8 | c383c283c382c2abc383c283c382c2aec383c282c382c2b0c383c283c382c2a8c383c282c382c2bbc383c283c382c2a84d | ëîðèûèM |
UHC | c383c283c382c2abc383c283c382c2aec383c282c382c2b0c383c283c382c2a8c383c282c382c2bbc383c283c382c2a84d | 횄혘횂짬횄혘횂짰횄혗횂째횄혘횂짢횄혗횂쨩횄혘횂짢M |