同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c382c2b4c382c2a4c383c286c382c2bfc383c290c383c2aec382c2b4c382c2a4c383c286c382c2bfc383c288c383c2be4d | ôäÃÂÿÃÂîôäÃÂÿÃÂþM |
SJIS-WIN | c382c2b4c382c2a4c383c286c382c2bfc383c290c383c2aec382c2b4c382c2a4c383c286c382c2bfc383c288c383c2be4d | テつエテつ、テδ?つソテδ静δョテつエテつ、テδ?つソテδ暗δセM |
EUC-JP | c382c2b4c382c2a4c383c286c382c2bfc383c290c383c2aec382c2b4c382c2a4c383c286c382c2bfc383c288c383c2be4d | ?卒?造???多???速?卒?造???多???他M |
UTF-8 | c382c2b4c382c2a4c383c286c382c2bfc383c290c383c2aec382c2b4c382c2a4c383c286c382c2bfc383c288c383c2be4d | ´¤Ã¿ÃÿÃþM |
UHC | c382c2b4c382c2a4c383c286c382c2bfc383c290c383c2aec382c2b4c382c2a4c383c286c382c2bfc383c288c383c2be4d | 횂쨈횂짚횄혛횂쩔횄혨횄짰횂쨈횂짚횄혛횂쩔횄혞횄쩐M |