同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c382c28fc382c2bbc383c2b9c383c284c383c2bbc382c2aac382c2a9c382c2bac383c2bbc382c2aac382c2b1c383c292 | ÃÂûùÃÂûêéúûêñà|
SJIS-WIN | c382c28fc382c2bbc383c2b9c383c284c383c2bbc382c2aac382c2a9c382c2bac383c2bbc382c2aac382c2b1c383c292 | テつ湘つサテδケテδ?δサテつェテつゥテつコテδサテつェテつアテδ |
EUC-JP | c382c28fc382c2bbc383c2b9c383c284c383c2bbc382c2aac382c2a9c382c2bac383c2bbc382c2aac382c2b1c383c292 | ???損?孫???損?捉?息?尊?損?捉?賊?? |
UTF-8 | c382c28fc382c2bbc383c2b9c383c284c383c2bbc382c2aac382c2a9c382c2bac383c2bbc382c2aac382c2b1c383c292 | »ùÃûª©ºûª±à |
UHC | c382c28fc382c2bbc383c2b9c383c284c383c2bbc382c2aac382c2a9c382c2bac383c2bbc382c2aac382c2b1c383c292 | 횂혧횂쨩횄쨔횄혙횄쨩횂짧횂짤횂쨘횄쨩횂짧횂짹횄혪 |