同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c382c28fc382c2bbc383c2b9c382c2a4c383c2afc383c290c382c2bcc382c28fc382c2bbc383c2b9c382c2a4c383c2ae | ÃÂûùäïÃÂüÃÂûùäî |
SJIS-WIN | c382c28fc382c2bbc383c2b9c382c2a4c383c2afc383c290c382c2bcc382c28fc382c2bbc383c2b9c382c2a4c383c2ae | テつ湘つサテδケテつ、テδッテδ静つシテつ湘つサテδケテつ、テδョ |
EUC-JP | c382c28fc382c2bbc383c2b9c382c2a4c383c2afc383c290c382c2bcc382c28fc382c2bbc383c2b9c382c2a4c383c2ae | ???損?孫?造?俗???村???損?孫?造?速 |
UTF-8 | c382c28fc382c2bbc383c2b9c382c2a4c383c2afc383c290c382c2bcc382c28fc382c2bbc383c2b9c382c2a4c383c2ae | »ù¤ïü»ù¤î |
UHC | c382c28fc382c2bbc383c2b9c382c2a4c383c2afc383c290c382c2bcc382c28fc382c2bbc383c2b9c382c2a4c383c2ae | 횂혧횂쨩횄쨔횂짚횄짱횄혨횂쩌횂혧횂쨩횄쨔횂짚횄짰 |