同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c382c28fc382c2bbc383c2b9c382c2a4c383c2afc383c290c382c2ae6ec382c28fc382c2bbc383c2b9c382c2a4c383c2af | ÃÂûùäïÃÂînÃÂûùäï |
SJIS-WIN | c382c28fc382c2bbc383c2b9c382c2a4c383c2afc383c290c382c2ae6ec382c28fc382c2bbc383c2b9c382c2a4c383c2af | テつ湘つサテδケテつ、テδッテδ静つョnテつ湘つサテδケテつ、テδッ |
EUC-JP | c382c28fc382c2bbc383c2b9c382c2a4c383c2afc383c290c382c2ae6ec382c28fc382c2bbc383c2b9c382c2a4c383c2af | ???損?孫?造?俗???速n???損?孫?造?俗 |
UTF-8 | c382c28fc382c2bbc383c2b9c382c2a4c383c2afc383c290c382c2ae6ec382c28fc382c2bbc383c2b9c382c2a4c383c2af | »ù¤ïîn»ù¤ï |
UHC | c382c28fc382c2bbc383c2b9c382c2a4c383c2afc383c290c382c2ae6ec382c28fc382c2bbc383c2b9c382c2a4c383c2af | 횂혧횂쨩횄쨔횂짚횄짱횄혨횂짰n횂혧횂쨩횄쨔횂짚횄짱 |