同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c382c28ec382c2bec382c28ec382c2adc383c2a4c383c2b1c382c2bcc382c2adc383c2aec383c2b1c382c2bcc382c2a4 | ÃÂþÃÂÃÂäñüÃÂîñüä |
SJIS-WIN | c382c28ec382c2bec382c28ec382c2adc383c2a4c383c2b1c382c2bcc382c2adc383c2aec383c2b1c382c2bcc382c2a4 | テつ偲つセテつ偲つュテδ、テδアテつシテつュテδョテδアテつシテつ、 |
EUC-JP | c382c28ec382c2bec382c28ec382c2adc383c2a4c383c2b1c382c2bcc382c2adc383c2aec383c2b1c382c2bcc382c2a4 | ???他???足?造?賊?村?足?速?賊?村?造 |
UTF-8 | c382c28ec382c2bec382c28ec382c2adc383c2a4c383c2b1c382c2bcc382c2adc383c2aec383c2b1c382c2bcc382c2a4 | ¾ÂÂäñ¼Âîñ¼¤ |
UHC | c382c28ec382c2bec382c28ec382c2adc383c2a4c383c2b1c382c2bcc382c2adc383c2aec383c2b1c382c2bcc382c2a4 | 횂혦횂쩐횂혦횂짯횄짚횄짹횂쩌횂짯횄짰횄짹횂쩌횂짚 |