同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c2924cc291c2b9c29255c291c2bbc2924cc291c2b9c29255c291c2bbc2924bc291c2bac29240c291c2b7c29242c291c2a0 | ÂL¹ÂU»ÂL¹ÂU»ÂKºÂ@·ÂB |
SJIS-WIN | c2924cc291c2b9c29255c291c2bbc2924cc291c2b9c29255c291c2bbc2924bc291c2bac29240c291c2b7c29242c291c2a0 | ツ鱈ツ堕ケツ旦ツ堕サツ鱈ツ堕ケツ旦ツ堕サツ狸ツ堕コツ叩ツ堕キツ達ツ堕? |
EUC-JP | c2924cc291c2b9c29255c291c2bbc2924cc291c2b9c29255c291c2bbc2924bc291c2bac29240c291c2b7c29242c291c2a0 | ?L?孫?U?損?L?孫?U?損?K?尊?@?揃?B?? |
UTF-8 | c2924cc291c2b9c29255c291c2bbc2924cc291c2b9c29255c291c2bbc2924bc291c2bac29240c291c2b7c29242c291c2a0 | L¹U»L¹U»Kº@·B |
UHC | c2924cc291c2b9c29255c291c2bbc2924cc291c2b9c29255c291c2bbc2924bc291c2bac29240c291c2b7c29242c291c2a0 | 혪L혩쨔혪U혩쨩혪L혩쨔혪U혩쨩혪K혩쨘혪@혩쨌혪B혩혻 |