同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c29248c291c2a9c291c2a1c29247c291c2b0c291c2b9c2924ec291c2bbc291c2bbc2924ec291c2bbc291c2a64d | ÂH©¡ÂG°¹ÂN»»ÂN»¦M |
SJIS-WIN | c29248c291c2a9c291c2a1c29247c291c2b0c291c2b9c2924ec291c2bbc291c2bbc2924ec291c2bbc291c2a64d | ツ辿ツ堕ゥツ堕。ツ竪ツ堕ーツ堕ケツ誰ツ堕サツ堕サツ誰ツ堕サツ堕ヲM |
EUC-JP | c29248c291c2a9c291c2a1c29247c291c2b0c291c2b9c2924ec291c2bbc291c2bbc2924ec291c2bbc291c2a64d | ?H?息?臓?G?属?孫?N?損?損?N?損?側M |
UTF-8 | c29248c291c2a9c291c2a1c29247c291c2b0c291c2b9c2924ec291c2bbc291c2bbc2924ec291c2bbc291c2a64d | H©¡G°¹N»»N»¦M |
UHC | c29248c291c2a9c291c2a1c29247c291c2b0c291c2b9c2924ec291c2bbc291c2bbc2924ec291c2bbc291c2a64d | 혪H혩짤혩징혪G혩째혩쨔혪N혩쨩혩쨩혪N혩쨩혩짝M |