同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c29247c291c2bcc291c2adc2924ec291c2bbc291c2bcc29248c291c2a9c291c2acc2924ec291c2bbc291c2a97a4d | ÂG¼ÂÂÂN»¼ÂH©¬ÂN»©zM |
SJIS-WIN | c29247c291c2bcc291c2adc2924ec291c2bbc291c2bcc29248c291c2a9c291c2acc2924ec291c2bbc291c2a97a4d | ツ竪ツ堕シツ堕ュツ誰ツ堕サツ堕シツ辿ツ堕ゥツ堕ャツ誰ツ堕サツ堕ゥzM |
EUC-JP | c29247c291c2bcc291c2adc2924ec291c2bbc291c2bcc29248c291c2a9c291c2acc2924ec291c2bbc291c2a97a4d | ?G?村?足?N?損?村?H?息?測?N?損?息zM |
UTF-8 | c29247c291c2bcc291c2adc2924ec291c2bbc291c2bcc29248c291c2a9c291c2acc2924ec291c2bbc291c2a97a4d | G¼N»¼H©¬N»©zM |
UHC | c29247c291c2bcc291c2adc2924ec291c2bbc291c2bcc29248c291c2a9c291c2acc2924ec291c2bbc291c2a97a4d | 혪G혩쩌혩짯혪N혩쨩혩쩌혪H혩짤혩짭혪N혩쨩혩짤zM |