同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c29247c291c2bbc291c2a0c2924ec291c2bbc291c2bc40c29247c291c2bbc291c2a0c2924ec291c2bbc291c2bc534d | ÂG» ÂN»¼@ÂG» ÂN»¼SM |
SJIS-WIN | c29247c291c2bbc291c2a0c2924ec291c2bbc291c2bc40c29247c291c2bbc291c2a0c2924ec291c2bbc291c2bc534d | ツ竪ツ堕サツ堕?ツ誰ツ堕サツ堕シ@ツ竪ツ堕サツ堕?ツ誰ツ堕サツ堕シSM |
EUC-JP | c29247c291c2bbc291c2a0c2924ec291c2bbc291c2bc40c29247c291c2bbc291c2a0c2924ec291c2bbc291c2bc534d | ?G?損???N?損?村@?G?損???N?損?村SM |
UTF-8 | c29247c291c2bbc291c2a0c2924ec291c2bbc291c2bc40c29247c291c2bbc291c2a0c2924ec291c2bbc291c2bc534d | G» N»¼@G» N»¼SM |
UHC | c29247c291c2bbc291c2a0c2924ec291c2bbc291c2bc40c29247c291c2bbc291c2a0c2924ec291c2bbc291c2bc534d | 혪G혩쨩혩혻혪N혩쨩혩쩌@혪G혩쨩혩혻혪N혩쨩혩쩌SM |