同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c29247c291c2a8c291c2a1c29247c291c2b0c291c2b9c2924dc291c2bac291c2bbc2924ec291c2bbc291c2a6594d | ÂG¨¡ÂG°¹ÂMº»ÂN»¦YM |
SJIS-WIN | c29247c291c2a8c291c2a1c29247c291c2b0c291c2b9c2924dc291c2bac291c2bbc2924ec291c2bbc291c2a6594d | ツ竪ツ堕ィツ堕。ツ竪ツ堕ーツ堕ケツ樽ツ堕コツ堕サツ誰ツ堕サツ堕ヲYM |
EUC-JP | c29247c291c2a8c291c2a1c29247c291c2b0c291c2b9c2924dc291c2bac291c2bbc2924ec291c2bbc291c2a6594d | ?G?即?臓?G?属?孫?M?尊?損?N?損?側YM |
UTF-8 | c29247c291c2a8c291c2a1c29247c291c2b0c291c2b9c2924dc291c2bac291c2bbc2924ec291c2bbc291c2a6594d | G¨¡G°¹Mº»N»¦YM |
UHC | c29247c291c2a8c291c2a1c29247c291c2b0c291c2b9c2924dc291c2bac291c2bbc2924ec291c2bbc291c2a6594d | 혪G혩짢혩징혪G혩째혩쨔혪M혩쨘혩쨩혪N혩쨩혩짝YM |