同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c29246c29259c291c2a7c2924ec291c2bbc291c2ab45c29248c291c2a9c291c2b5c2924ec291c2bbc291c2a4704d | ÂFÂY§ÂN»«EÂH©µÂN»¤pM |
SJIS-WIN | c29246c29259c291c2a7c2924ec291c2bbc291c2ab45c29248c291c2a9c291c2b5c2924ec291c2bbc291c2a4704d | ツ巽ツ炭ツ堕ァツ誰ツ堕サツ堕ォEツ辿ツ堕ゥツ堕オツ誰ツ堕サツ堕、pM |
EUC-JP | c29246c29259c291c2a7c2924ec291c2bbc291c2ab45c29248c291c2a9c291c2b5c2924ec291c2bbc291c2a4704d | ?F?Y?則?N?損?束E?H?息?袖?N?損?造pM |
UTF-8 | c29246c29259c291c2a7c2924ec291c2bbc291c2ab45c29248c291c2a9c291c2b5c2924ec291c2bbc291c2a4704d | FY§N»«EH©µN»¤pM |
UHC | c29246c29259c291c2a7c2924ec291c2bbc291c2ab45c29248c291c2a9c291c2b5c2924ec291c2bbc291c2a4704d | 혪F혪Y혩짠혪N혩쨩혩짬E혪H혩짤혩쨉혪N혩쨩혩짚pM |