同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c28fc2bbc3b9c392c3bb4bc2a8c388c3bb4bc2b0c28ec2bcc28fc2bbc3b9c28ec2a9c28fc2bbc3b9c392c3bb4bc2a7»ùÒûK¨ÈûK°Ž¼»ùŽ©»ùÒûK§
SJIS-WINc28fc2bbc3b9c392c3bb4bc2a8c388c3bb4bc2b0c28ec2bcc28fc2bbc3b9c28ec2a9c28fc2bbc3b9c392c3bb4bc2a7ツ渉サテケテ津サKツィテ暗サKツーツ篠シツ渉サテケツ篠ゥツ渉サテケテ津サKツァ
EUC-JPc28fc2bbc3b9c392c3bb4bc2a8c388c3bb4bc2b0c28ec2bcc28fc2bbc3b9c28ec2a9c28fc2bbc3b9c392c3bb4bc2a7?損湛?短K即?短K属?村?損湛?息?損湛?短K則
UTF-8c28fc2bbc3b9c392c3bb4bc2a8c388c3bb4bc2b0c28ec2bcc28fc2bbc3b9c28ec2a9c28fc2bbc3b9c392c3bb4bc2a7»ùÒûK¨ÈûK°Ž¼»ùŽ©»ùÒûK§
UHCc28fc2bbc3b9c392c3bb4bc2a8c388c3bb4bc2b0c28ec2bcc28fc2bbc3b9c28ec2a9c28fc2bbc3b9c392c3bb4bc2a7혧쨩첫횘청K짢횊청K째혦쩌혧쨩첫혦짤혧쨩첫횘청K짠