同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | c28fc2bbc3b9c2a4c3afc390c2ac5ac28fc2bbc3b9c2a4c3afc390c2abc28fc2bbc3b9c2a4c3aec28ec2a9 | »ù¤ïìZ»ù¤ïë»ù¤î© |
SJIS-WIN | c28fc2bbc3b9c2a4c3afc390c2ac5ac28fc2bbc3b9c2a4c3afc390c2abc28fc2bbc3b9c2a4c3aec28ec2a9 | ツ渉サテケツ、テッテ青ャZツ渉サテケツ、テッテ青ォツ渉サテケツ、テョツ篠ゥ |
EUC-JP | c28fc2bbc3b9c2a4c3afc390c2ac5ac28fc2bbc3b9c2a4c3afc390c2abc28fc2bbc3b9c2a4c3aec28ec2a9 | ?損湛造誰?測Z?損湛造誰?束?損湛造樽?息 |
UTF-8 | c28fc2bbc3b9c2a4c3afc390c2ac5ac28fc2bbc3b9c2a4c3afc390c2abc28fc2bbc3b9c2a4c3aec28ec2a9 | »ù¤ïЬZ»ù¤ïЫ»ù¤î© |
UHC | c28fc2bbc3b9c2a4c3afc390c2ac5ac28fc2bbc3b9c2a4c3afc390c2abc28fc2bbc3b9c2a4c3aec28ec2a9 | 혧쨩첫짚챦횖짭Z혧쨩첫짚챦횖짬혧쨩첫짚챤혦짤 |