同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1c28fc2bbc3b9c2a4c3afc390c2ac4ec28fc2bbc3b9c2a4c3afc390c2abc28fc2bbc3b9c2a4c3aec28ec2a9c2bac3ae»ù¤ïЬN»ù¤ïЫ»ù¤îŽ©ºî
SJIS-WINc28fc2bbc3b9c2a4c3afc390c2ac4ec28fc2bbc3b9c2a4c3afc390c2abc28fc2bbc3b9c2a4c3aec28ec2a9c2bac3aeツ渉サテケツ、テッテ青ャNツ渉サテケツ、テッテ青ォツ渉サテケツ、テョツ篠ゥツコテョ
EUC-JPc28fc2bbc3b9c2a4c3afc390c2ac4ec28fc2bbc3b9c2a4c3afc390c2abc28fc2bbc3b9c2a4c3aec28ec2a9c2bac3ae?損湛造誰?測N?損湛造誰?束?損湛造樽?息尊樽
UTF-8c28fc2bbc3b9c2a4c3afc390c2ac4ec28fc2bbc3b9c2a4c3afc390c2abc28fc2bbc3b9c2a4c3aec28ec2a9c2bac3ae»ù¤ïЬN»ù¤ïЫ»ù¤îŽ©ºî
UHCc28fc2bbc3b9c2a4c3afc390c2ac4ec28fc2bbc3b9c2a4c3afc390c2abc28fc2bbc3b9c2a4c3aec28ec2a9c2bac3ae혧쨩첫짚챦횖짭N혧쨩첫짚챦횖짬혧쨩첫짚챤혦짤쨘챤