同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | beac8ed38fbfa88ecfb95cbeac8ed38fbfa88ecfb95c40beac8ed38fbfa88ecfb95cbeac8ed38fbfa88ecfb95c534d | ¾¬Ó¿¨Ï¹\¾¬Ó¿¨Ï¹\@¾¬Ó¿¨Ï¹\¾¬Ó¿¨Ï¹\SM |
SJIS-WIN | beac8ed38fbfa88ecfb95cbeac8ed38fbfa88ecfb95c40beac8ed38fbfa88ecfb95cbeac8ed38fbfa88ecfb95c534d | セャ謝樵ィ煮ケ\セャ謝樵ィ煮ケ\@セャ謝樵ィ煮ケ\セャ謝樵ィ煮ケ\SM |
EUC-JP | beac8ed38fbfa88ecfb95cbeac8ed38fbfa88ecfb95c40beac8ed38fbfa88ecfb95cbeac8ed38fbfa88ecfb95c534d | 宵モ戓マ?宵モ戓マ?@宵モ戓マ?宵モ戓マ?SM |
UTF-8 | beac8ed38fbfa88ecfb95cbeac8ed38fbfa88ecfb95c40beac8ed38fbfa88ecfb95cbeac8ed38fbfa88ecfb95c534d | ???ӏ???Ϲ\???ӏ???Ϲ\@???ӏ???Ϲ\???ӏ???Ϲ\SM |
UHC | beac8ed38fbfa88ecfb95cbeac8ed38fbfa88ecfb95c40beac8ed38fbfa88ecfb95cbeac8ed38fbfa88ecfb95c534d | 쒀롍뤏쮱球\쒀롍뤏쮱球\@쒀롍뤏쮱球\쒀롍뤏쮱球\SM |