同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | 8fe3f0ecb78ecfb95b5c8fe3f0ecb78ecfb95b5c408fe3f0ecb78ecfb95b5c8fe3f0ecb78ecfb95b5c534d | ãðì·Ï¹[\ãðì·Ï¹[\@ãðì·Ï¹[\ãðì·Ï¹[\SM |
SJIS-WIN | 8fe3f0ecb78ecfb95b5c8fe3f0ecb78ecfb95b5c408fe3f0ecb78ecfb95b5c8fe3f0ecb78ecfb95b5c534d | 上キ煮ケ[\上キ煮ケ[\@上キ煮ケ[\上キ煮ケ[\SM |
EUC-JP | 8fe3f0ecb78ecfb95b5c8fe3f0ecb78ecfb95b5c408fe3f0ecb78ecfb95b5c8fe3f0ecb78ecfb95b5c534d | 鉶豬マ?\鉶豬マ?\@鉶豬マ?\鉶豬マ?\SM |
UTF-8 | 8fe3f0ecb78ecfb95b5c8fe3f0ecb78ecfb95b5c408fe3f0ecb78ecfb95b5c8fe3f0ecb78ecfb95b5c534d | ???췎Ϲ[\???췎Ϲ[\@???췎Ϲ[\???췎Ϲ[\SM |
UHC | 8fe3f0ecb78ecfb95b5c8fe3f0ecb78ecfb95b5c408fe3f0ecb78ecfb95b5c8fe3f0ecb78ecfb95b5c534d | 뤵鏃톻球[\뤵鏃톻球[\@뤵鏃톻球[\뤵鏃톻球[\SM |